Public general use code classes and xml files that we've compiled and used over the years:
Russian class
1: using System;
2: using System.Linq;
3: using System.Collections.Generic;
4: using System.IO;
5: using System.Xml.Linq;
6: using System.Data;
7: using System.Reflection;
8:
9: namespace Ia.TentPlay.Cl.Models.Memorise
10: {
11: ////////////////////////////////////////////////////////////////////////////
12:
13: /// <summary publish="true">
14: /// Russian class
15: /// </summary>
16: /// <value>
17: /// https://msdn.microsoft.com/en-us/library/z1hkazw7(v=vs.100).aspx
18: /// </value>
19: /// <remarks>
20: /// Copyright © 2008-2018 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
21: ///
22: /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
23: /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
24: ///
25: /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
26: /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
27: ///
28: /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
29: ///
30: /// Copyright notice: This notice may not be removed or altered from any source distribution.
31: /// </remarks>
32: public class Russian : Test
33: {
34: private XDocument xDocument;
35: protected override TestTopic testTopic
36: {
37: get
38: {
39: return Ia.TentPlay.Cl.Models.Memorise.Test.TestTopic.Russian;
40: }
41: }
42:
43: ////////////////////////////////////////////////////////////////////////////
44:
45: /// <summary>
46: ///
47: /// </summary>
48: public enum WordType { Verb = 1, Noun, Adjective, Adverb, Unspecified };
49:
50: ////////////////////////////////////////////////////////////////////////////
51:
52: /// <summary>
53: ///
54: /// </summary>
55: public struct Word
56: {
57: public WordType Type;
58: public string English;
59: public string Russian;
60:
61: /// <summary/>
62: public Word(string english, string russian, WordType type)
63: {
64: this.Type = type;
65: this.English = english;
66: this.Russian = russian;
67: }
68:
69: /// <summary/>
70: public override string ToString()
71: {
72: return this.Russian + ":" + this.English + ":" + this.Type;
73: }
74: }
75:
76: ////////////////////////////////////////////////////////////////////////////
77:
78: /// <summary>
79: ///
80: /// </summary>
81: public Russian() { }
82:
83: ////////////////////////////////////////////////////////////////////////////
84:
85: /// <summary>
86: /// Read all tests
87: /// </summary>
88: public List<Word> ReadList()
89: {
90: WordType wordType;
91: Word word;
92: List<Word> wordList;
93:
94: wordList = new List<Word>(10000);
95:
96: foreach (XElement xe in XDocument.Elements("russian").Elements())
97: {
98: switch (xe.Name.LocalName)
99: {
100: case "verb": wordType = WordType.Verb; break;
101: case "noun": wordType = WordType.Noun; break;
102: case "adjective": wordType = WordType.Adjective; break;
103: case "adverb": wordType = WordType.Adverb; break;
104: default: wordType = WordType.Unspecified; break;
105: }
106:
107: word = new Word(xe.Attribute("english").Value, xe.Attribute("russian").Value, wordType);
108:
109: wordList.Add(word);
110: }
111:
112: return wordList;
113: }
114:
115: ////////////////////////////////////////////////////////////////////////////
116:
117: /// <summary>
118: ///
119: /// </summary>
120: public override void PopulateTestDatabaseTableWithInitialQuestionsIfEmpty(Guid userId)
121: {
122: int count;
123: string question, answer;
124: XDocument xDocument;
125: WordType wordType;
126: Ia.TentPlay.Cl.Models.Memorise.Score score;
127: List<Ia.TentPlay.Cl.Models.Memorise.Score> scoreList;
128:
129: xDocument = XDocument;
130:
131: // below: synch database words with XML list
132: using (var db = new Ia.TentPlay.Db())
133: {
134: count = (from s in db.Scores where s.TestId == (int)Ia.TentPlay.Cl.Models.Memorise.Test.TestTopic.Russian select s).Count();
135:
136: if (count == 0)
137: {
138: scoreList = Ia.TentPlay.Cl.Models.Memorise.Score.RussianScoreList(userId);
139:
140: foreach (XElement xe in xDocument.Elements("russian").Elements())
141: {
142: switch (xe.Name.LocalName)
143: {
144: case "verb": wordType = WordType.Verb; break;
145: case "noun": wordType = WordType.Noun; break;
146: case "adjective": wordType = WordType.Adjective; break;
147: case "adverb": wordType = WordType.Adverb; break;
148: default: wordType = WordType.Unspecified; break;
149: }
150:
151: question = xe.Attribute("russian").Value;
152: answer = xe.Attribute("english").Value;
153:
154: score = (from s in scoreList where s.TestId == (int)testTopic && s.Question == question && s.Answer == answer && s.TypeId == (int)wordType select s).FirstOrDefault();
155:
156: if (score == null)
157: {
158: score = new Ia.TentPlay.Cl.Models.Memorise.Score();
159:
160: score.Question = question;
161: score.Answer = answer;
162: score.TestId = (int)testTopic;
163: score.TypeId = 0; //(int)wordType;
164: score.Created = score.Updated = score.Viewed = DateTime.UtcNow.AddHours(3);
165: score.UserId = userId;
166:
167: db.Scores.Add(score);
168: }
169: }
170:
171: db.SaveChanges();
172: }
173: }
174: }
175:
176: ////////////////////////////////////////////////////////////////////////////
177:
178: /// <summary>
179: ///
180: /// </summary>
181: public override int WeightedRandomTypeIdAccordingTypeDistribution(Guid userId)
182: {
183: /*
184: int countOfAllTypes, countOfTypeId1, countOfTypeId2, countOfTypeId3, countOfTypeId4, countOfTypeId5, typeId;
185: ArrayList countArrayList;
186:
187: // public enum WordType { Verb = 1, Noun, Adjective, Adverb, Unspecified };
188:
189: using (var db = new Ia.TentPlay.Db())
190: {
191: countOfAllTypes = (from s in db.Scores where s.TestId == (int)testTopic select s).Count();
192: countOfTypeId1 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Verb select s).Count();
193: countOfTypeId2 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Noun select s).Count();
194: countOfTypeId3 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Adjective select s).Count();
195: countOfTypeId4 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Adverb select s).Count();
196: countOfTypeId5 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Unspecified select s).Count();
197:
198: countArrayList = new ArrayList(countOfAllTypes);
199:
200: // below: populate ArrayList with TypeId keys a number of times equal to its count
201: for (int i = 0; i < countOfTypeId1; i++) countArrayList.Add((int)WordType.Verb);
202: for (int i = 0; i < countOfTypeId2; i++) countArrayList.Add((int)WordType.Noun);
203: for (int i = 0; i < countOfTypeId3; i++) countArrayList.Add((int)WordType.Adjective);
204: for (int i = 0; i < countOfTypeId4; i++) countArrayList.Add((int)WordType.Adverb);
205: for (int i = 0; i < countOfTypeId5; i++) countArrayList.Add((int)WordType.Unspecified);
206:
207: typeId = (int)countArrayList[random.Next(countOfAllTypes)];
208: }
209: */
210:
211: return 0; // typeId;
212: }
213:
214: ////////////////////////////////////////////////////////////////////////////
215: ////////////////////////////////////////////////////////////////////////////
216:
217: /// <summary>
218: ///
219: /// How to embed and access resources by using Visual C# http://support.microsoft.com/kb/319292/en-us
220: ///
221: /// 1. Change the "Build Action" property of your XML file from "Content" to "Embedded Resource".
222: /// 2. Add "using System.Reflection".
223: /// 3. Manifest resource stream will start with the project namespace, the location of XML file.
224: ///
225: /// </summary>
226: public XDocument XDocument
227: {
228: get
229: {
230: if (xDocument == null)
231: {
232: Assembly assembly;
233: StreamReader streamReader;
234:
235: assembly = Assembly.GetExecutingAssembly();
236: streamReader = new StreamReader(assembly.GetManifestResourceStream("Ia.TentPlay.Cl.model.data.memorise.russian.xml"));
237:
238: try
239: {
240: if (streamReader.Peek() != -1)
241: {
242: xDocument = System.Xml.Linq.XDocument.Load(streamReader);
243: }
244: }
245: catch (Exception)
246: {
247: }
248: finally
249: {
250: }
251: }
252:
253: return xDocument;
254: }
255: }
256:
257: ////////////////////////////////////////////////////////////////////////////
258: ////////////////////////////////////////////////////////////////////////////
259: }
260:
261: ////////////////////////////////////////////////////////////////////////////
262: ////////////////////////////////////////////////////////////////////////////
263: }
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- ProductPriceStockQuantitySold (Ia.Statistics.Cl.Models) :
- ProductStockSpot (Ia.Statistics.Cl.Models) :
- Site (Ia.Statistics.Cl.Models) : Site support class for Optical Fiber Network (OFN) data model.
- Default (Ia.Statistics.Cl.Models.SultanCenter) : Structure of the sultan-center.com website.
- Default (Ia.Statistics.Cl.Models.Taw9eel) : Structure of the taw9eel.com website.
- WebDriverExtensions () :
- AboutController (Ia.Statistics.Wa.Controllers) :
- ContactController (Ia.Statistics.Wa.Controllers) :
- HelpController (Ia.Statistics.Wa.Controllers) :
- HomeController (Ia.Statistics.Wa.Controllers) :
- IdentityController (Ia.Statistics.Wa.Controllers) :
- LegalController (Ia.Statistics.Wa.Controllers) :
- ListController (Ia.Statistics.Wa.Controllers) :
- SearchController (Ia.Statistics.Wa.Controllers) :
- ServiceController (Ia.Statistics.Wa.Controllers) :
- Default (Ia.Statistics.Wa.Models.Business) :
- ContactViewModel (Ia.Statistics.Wa.Models) :
- Default (Ia.Statistics.Wa.Models.Data) :
- ErrorViewModel (Ia.Statistics.Wa.Models) :
- Index (Ia.Statistics.Wa.Models.Home) :
- IndexViewModel (Ia.Statistics.Wa.Models.Home) :
- ProductViewModel (Ia.Statistics.Wa.Models.List) :
- Default (Ia.Statistics.Wa.Models.Ui) :
- ServiceAndroidApplicationTrekCountry (Ia.Statistics.Wa.Models.Ui) :
- DefaultController (Ia.TentPlay.Api.Wa.Controllers) : Trek API Controller class of Tent Play's model.
- ApplicationDbContext (Ia.TentPlay) :
- Db (Ia.TentPlay) :
- Default (Ia.TentPlay.Cl.Models.Business) : Support class for TentPlay business model
- Default (Ia.TentPlay.Cl.Models.Business.Trek) : Support class for TentPlay Trek business model
- Feature (Ia.TentPlay.Cl.Models.Business.Trek) : Feature class for TentPlay Trek business model
- FeatureClass (Ia.TentPlay.Cl.Models.Business.Trek) : FeatureClass Support class for TentPlay Trek business model
- FeatureClassDistanceToCapital (Ia.TentPlay.Cl.Models.Business.Trek) : FeatureClassDistanceToCapital Support class for TentPlay business model
- FeatureDesignation (Ia.TentPlay.Cl.Models.Business.Trek) : FeatureClass Support class for TentPlay Trek business model
- FeatureName (Ia.TentPlay.Cl.Models.Business.Trek) : Support class for TentPlay Trek business model
- CompanyInformation (Ia.TentPlay.Cl.Models.Data) : CompanyInformation Support class for TentPlay data model
- Default (Ia.TentPlay.Cl.Models.Data) : Support class for TentPlay data model
- ApplicationInformation (Ia.TentPlay.Cl.Models.Data.Trek) : ApplicationInformation Support class for TentPlay Trek data model
- Default (Ia.TentPlay.Cl.Models.Data.Trek) : Default class for TentPlay Trek data model
- Feature (Ia.TentPlay.Cl.Models.Data.Trek) : Feature Support class for TentPlay entity data
- FeatureClass (Ia.TentPlay.Cl.Models.Data.Trek) : FeatureClass Support class for TentPlay Trek business model
- FeatureDesignation (Ia.TentPlay.Cl.Models.Data.Trek) : FeatureDesignation Support class for TentPlay Trek data model
- NgaCountryWaypoint (Ia.TentPlay.Cl.Models.Data.Trek) : NgaCountryWaypoint Support class for TentPlay Waypoint entity data
- Score (Ia.TentPlay.Cl.Models.Memorise) : Score entity functions
- Feature (Ia.TentPlay.Cl.Models.Trek) : Feature Support class for TentPlay entity model
- FeatureDesignation (Ia.TentPlay.Cl.Models.Trek) : FeatureDesignation Support class for TentPlay Trek entity model
- ApplicationInformation (Ia.TentPlay.Cl.Models.Memorise) : ApplicationInformation Support class for TentPlay Memorise model
- Default (Ia.TentPlay.Cl.Models.Memorise) : Default class for TentPlay Memorise data model
- German (Ia.TentPlay.Cl.Models.Memorise) : German class
- Kana (Ia.TentPlay.Cl.Models.Memorise) : Kana class
- Kanji (Ia.TentPlay.Cl.Models.Memorise) : Kanji class
- Math (Ia.TentPlay.Cl.Models.Memorise) : Math Class
- MorseCode (Ia.TentPlay.Cl.Models.Memorise) : Morse code class
- PhoneticAlphabet (Ia.TentPlay.Cl.Models.Memorise) : Phonetic Alphabet
- Russian (Ia.TentPlay.Cl.Models.Memorise) : Russian class
- Test (Ia.TentPlay.Cl.Models.Memorise) : Test Class
- Default (Ia.TentPlay.Cl.Models.Ui.Trek) : Default class for TentPlay Trek UI model
- AboutController (Ia.TentPlay.Wa.Controllers) :
- ContactController (Ia.TentPlay.Wa.Controllers) :
- HelpController (Ia.TentPlay.Wa.Controllers) :
- HomeController (Ia.TentPlay.Wa.Controllers) :
- LegalController (Ia.TentPlay.Wa.Controllers) :
- MemoriseController (Ia.TentPlay.Wa.Controllers) :
- TradeController (Ia.TentPlay.Wa.Controllers) :
- TrekController (Ia.TentPlay.Wa.Controllers) :
- ErrorViewModel (Ia.TentPlay.Wa.Models) :
- TrekViewModel (Ia.TentPlay.Wa.Models) :
- Default (Ia.TentPlay.Wa.Models.Ui) :